What Do They Mean by Social Any Way?
March 3rd, 2010 |
Many of us take for granted the meaning of the word “social” when we think of social media and social networking. But what does it really mean?
The term carries multiple meanings. For the techie, social software is most likely built using Web 2.0’s foundational technologies, AJAX, asynchronous JavaScript and XML. And while this definition might impress your friends or help you in a game of Internet trivia, it isn’t very helpful in determining the socialness (sociability?) of a particular site or tool.
From the perspective of people using the site, sociality (see how many forms of the word you can create) can probably be defined as:
The ease and variety of ways in which a visitor to a site or user of a service can create, comment on, add to, and share content, and create relationships with others doing the same.
By this definition, Facebook is probably the most social site. Facebook offers status updates 420 characters in length, easy sharing of links, videos and images; commenting, tagging, a one-click “Like” button, blog networking to display personal and business blog updates on Facebook, connections to Twitter and other social networks, and so on. Facebook arguably has more social features and more ease of use than any other site. That doesn’t make it better or worse just more social (by this definition).
Facebook also makes it easy to create relationships with others in more ways than other sites. In addition to search tools and detailed profiles, Facebook generally uses real, full names instead of “handles,” so people are easier to find. Facebook also recommends new friends, and does a good job making the activities of people visible to others with whom they are not yet connected, encouraging a network effect.
What are the least social sites on the Web? Any traditional Web site, with no provisions for user participation except perhaps a contact form, is certainly unsocial. But some sites thought of as social media aren’t really, or aren’t much. I’ve often heard Craig’s List called a social network or a social media site. I don’t think it is one. It has a few features that might seem social, like flagging posts, and discussion forums, but the site is decidedly anti-social, Web 1.0. Most wikis aren’t that social either.
Which raises a second question – Can socialness be added to an existing Web site or must it be built in from the start?
Part of what makes Twitter and Facebook successful social sites is that they were designed specifically to be social. Social functionality is natural and seamless on these networks. LinkedIn, on the other hand, was launched during the pre-social Web period, and for a time, struggled to become more social. Some of the additions the company made last year, particularly the LinkedIn developer platform, have really helped LinkedIn get up to date, and more importantly, made it easier and more rewarding for people to integrate their LinkedIn activities with their other networks.
There are many non-social sites that seem natural candidates for social features. One of these is eBay. There are so many common interest groups built in to eBay’s 88 million users, like auto enthusiasts, antique collectors, and crafts people. There is a wealth of content (hate the word but it’s the one that works) on eBay around which conversations ought to spring up naturally. With over 11 million movie fans, Netflix also seems to be a candidate for “going social.” Neither of these sites has capitalized on their potential socialness.
In some cases, the addition of social technology to an existing network can be transformational. Hyperlocal restaurant and retail site Yelp took its existing network of 26 million users, who visit the company’s regular web site, and gave them an iPhone app with the capability to check-in live at restaurants, clubs, theaters and other locations. Companies like Brightkite and Foursquare built their location-based iPhone check-in apps first, and then went out to build networks of users. Yelp already has 26 million users, so the number of users on their network will quickly (as those who own iPhones download and begin to use the app) eclipse every other network of this kind.
Often, attempts to make a site more social, fail. For example, Facebook’s “Like” button is too ambiguous to be effective. If someone on Facebook posts an item about the number dead in the earthquake in Haiti, and someone clicks the “Like” button, chances are they are indicating that they are thankful to have current information, not that they like the implications of the article. But it’s often hard to tell. And Facebook places a “Like” button next to advertising, some of which is likeable and some of which is decidedly not, or is so mundane as to not merit liking/disliking it.
A recent item on the NBC Washington Web site offered visitors a series of six buttons marked Furious, Intrigued, Sad, Bored, Thrilled, and Laughing, so they could comment on the article with a single click. This is more a novelty than anything else. Its informational value is questionable.
Another example of misplaced sociality is the comment capability that so many online newspapers have added to their sites. The problem with this feature is that most newspapers offer commenting on every article. The San Jose Mercury News, for example, allows comments on every article, including commodities reports. (Note that commenting, sharing, etc. features occupy over one-third of the “page.” I have never seen a comment on a commodities report. Somewhere, commodities traders are talking about the trucker’s strike or flood that is affecting pork belly futures, but it sure isn’t happening on newspaper web sites.
Ideally, online newspapers could apply the commenting feature to certain classes of news that merit discussion, although the day may come that a seemingly insignificant commodities report becomes a very important news story worthy of discussion.
It’s encouraging that Web 2.0 sites are finding new ways to allow user participation, and that traditional media outlets are looking into ways of adopting social media.
But one should not ask, “What is our social media strategy?” but instead, “What are our business and communications objectives and how can social media help us achieve them?” This will reduce the occurrence of one-size-fits-all and feature-driven vs. strategy-driven social media initiatives.
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As I read your post I was processing some ideas in the background which may or may not be unrelated:
1) “more” social network features doesn’t necessarily translate into “better” social network. hence the socialness of a network is not necessarily helped by tons of social features. Facebook have also been the proof of it, doing regular dashboard cleanups, throwing all those fancy apps to the background. thank god.
It can be argued that if you throw more social features, your sample of good social features should also grow, because you’re trying many more new ideas at once and more of them will stick. the problem with this approach is that you’re at risk of making the thing cluttered and incomprehensible. Facebook was this close to getting there at some point, then they reverted course.
2) on the other hand, producing applications that are poor in features greatly reduces your potential of being useful for a wide public. overload of features is dubbed by some “featuritis” but this problem is really debatable.
what they’re frequently arguing against is really against clutter and making too many features available at once, at the wrong time or the wrong places.
Two main desirable features of any application on any platform are discoverability and user interface simplicity.
When succesful, these usually go together.
the key to success in these matters is threefold:
1) empower users, give them all the features they need, never less of it, don’t subestimate your users. “featuritis” is misplaced.
2) hide the less frequently used features so that the main functions don’t become incomprehensible, or difficult to tell from those that are rarely used.
3) make the less frequently used features discoverable. human beings are unable to learn everything at once, they generally do progress bit by bit. your features are hidden, but they’re not too far away that they become a buried treasure. you encourage your users to discover more bit by bit after they learn the basics.
I’ts strange to me how poorly understood this still is in year 2010, after decades of user experience design.
The Web 2.0 was beneficial in some ways, and has been detrimental in many others, one of them is a “Memento”-like sense of always being discovering things for the first time, when in actuality these findings are what we’ve collectively known all along.
Not a critique to you, obviously… you’re not a designer after all… but the voodoo way of dealing with these matters in many Web 2.0 circles is really remarkable.
Comment by vruz — March 4, 2010 @ 1:50 pm
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