“Nearest Tube” Early iPhone Augmented Reality App
July 3rd, 2009 |
AcrossAir, developers of the TVGuide.co.uk iPhone app, have introduced Nearest Tube, a 3D Augmented Reality (AR) app for the iPhone that overlays a tube map on live video to help users quickly find the nearest tube station.
There’s a brief “demo” on YouTube:
The application, available only to Apple iPhone 3GS users, further cements the iPhone’s role as the great enabler for advances in mobile computing. Delivering practical consumer grade AR applications like Nearest Tube was impossible one year ago.
I wrote about AR here on May 22. The AR space is starting to heat up, and VentureBeat DigitalBeat has a nice report today on some of the startups jockeying for position in what promises to be a fascinating market.
Thanks Simon Mainwaring for the pointer to Nearest Tube.
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[...] Augmented Reality (AR) is the ability to place computer-generated information, such as text and labels, on top of live real world data, such as video from a smart phone. Most AR applications in 2009 were quaint curiosities designed to demonstrate the AR concept. It took a lot of hacking and ingenuity to make these a reality since most consumer platforms lagged (but not by much) in features (think video finally coming to the iPhone) required for AR. [...]
Pingback by Five Social Media Predictions for 2010 | XtremelySocial.com — November 27, 2009 @ 10:14 am
[...] Augmented Reality (AR) is the ability to place computer-generated information, such as text and labels, on top of live real world data, such as video from a smart phone. Most AR applications in 2009 were quaint curiosities designed to demonstrate the AR concept. It took a lot of hacking and ingenuity to make these a reality since most consumer platforms lagged (but not by much) in features (think video finally coming to the iPhone) required for AR. [...]
Pingback by Five Social Media Predictions for 2010. | GAby Menta — November 29, 2009 @ 6:15 am
[...] Augmented Reality (AR) is the ability to place computer-generated information, such as text and labels, on top of live real world data, such as video from a smart phone. Most AR applications in 2009 were quaint curiosities designed to demonstrate the AR concept. It took a lot of hacking and ingenuity to make these a reality since most consumer platforms lagged (but not by much) in features (think video finally coming to the iPhone) required for AR. [...]
Pingback by 5 Predictions in Social Media for 2010 by Joel from Socialized (http://om.ly/calC) « I am a Bridge (Hugues Rey Blog) — November 30, 2009 @ 2:22 am